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GalaxEye

Simulation CAD & Asset QA Engineer (3D Assets)

Bangalore North, India
DisciplineEngineering
Workplace typeunspecified
EmploymentFull Time
ExperienceNot specified
SalaryNot specified
ClearanceNo Clearance Required
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We’re hiring a CAD/3D Engineer to develop and validate simulation-ready 3D assets. This role focuses on creating high-fidelity models and performing QA/QC to ensure assets match real-world objects in geometry, scale, surface characteristics, and material definitions. You’ll also support integration into an existing Blender-based pipeline and help maintain modeling standards.

Key Responsibilities

1) CAD Modeling & Asset Development

  • Build high-fidelity 3D models of vehicles (ground/air/sea) and infrastructure/environment assets.
  • Create clean, simulation-ready meshes (STL/OBJ/FBX as needed) with correct scale, orientation, and naming.
  • Maintain Levels of Detail (LOD) for performance and scalability.
  • Model from technical references, drawings, images, and public/open-source materials.

2) Asset QA/QC & Validation (Primary Focus)

Verify assets against references for dimensional accuracy, proportions, key features, and assemblies.

Ensure mesh integrity: watertight/manifold (when required), correct normals, consistent topology, and no self-intersections.

  • Validate and document surface/material properties used in simulation/rendering (e.g., material categories, roughness/metalness/specular conventions, surface smoothness).
  • Establish QC checklists and acceptance criteria for assets (units, pivot/origin, LOD consistency, naming, hierarchy, metadata).
  • Identify and resolve geometry/material issues causing artifacts in downstream rendering/simulation outputs.

3) Pipeline Integration & Automation Support

  • Integrate assets into an automated Blender-based pipeline and standardized scene conventions.
  • Use parameter-driven configs (e.g., YAML/JSON) as part of the asset ingestion workflow.
  • Write small Python scripts/utilities for export automation and validation checks.
  • Support minor fixes/maintenance to existing asset tooling and documentation.

4) Documentation & Standards

  • Maintain asset preparation guidelines: modeling rules, export settings, QC procedures, and versioning practices.
  • Create example assets/templates to help standardize future model creation.

Requirements

Must Have

Strong CAD/3D modeling experience (SolidWorks / Fusion 360 / Rhino / Blender or similar).

Strong understanding of mesh topology, geometric accuracy, and clean export practices.

  • Experience exporting STL/OBJ (and ideally FBX/GLTF) with consistent scale and orientation.
  • Blender experience (modeling + scene organization); basic knowledge of materials/shaders is a plus.
  • Ability to perform structured QA/QC using references (drawings, photos, specs) and produce clear validation reports.
  • Basic Python scripting for automation/validation (mesh checks, naming rules, export helpers).

Nice to Have

  • Familiarity with ray-tracing/rendering workflows or physics-based simulation constraints.
  • Experience with large assemblies, vehicles, or infrastructure-grade models.
  • Git/version control and asset versioning discipline.
  • Experience building internal standards/checklists for asset production.

Skills and experience

CAD/3D modelingSolidWorksFusion 360RhinoBlendermesh topologygeometric accuracyclean export practicesSTLOBJconsistent scaleorientationBlender scene organizationstructured QA/QCtechnical referencesvalidation reportsPython scriptingautomationmesh checksnaming rulesexport helpers